

Whilst each type of weapon feels significantly different to one another, when crafting a variation of the same type it merely gives you a power boost. The only real beef I had with the choice of weapons was the lack of attacking variation they came with. It’s certainly worth trying out all of the different weapons in the game because they all offer something unique in their own little ways – some might be more effective against specific enemies too, so switching them around is certainly the most efficient way of tackling Toukiden 2.

You’ve also got the Gauntlets that allow you to out-muscle an opponent when fighting up close and personal, though those who prefer battling from range are equipped with Rifles and Bows that ensure you’re kept at a safe distance. You’ve got weapons like the Chain Whips that’ll appeal to ‘Castlevania’ fans with their quick-paced rangey attacks, whilst the huge Clubs are a lot slower but deal massive damage. Whilst a lot of them feel the same from a gameplay standpoint (you are button mashing a lot after all), some of them do feel a lot more unique in design. It just means you’re doing the same things over and over again, with the button mashing nature of the game growing more and more obvious when you’re doing it against the same enemy over a longer period of time.Īt least there are plenty of different weapon types to use to take down the Oni, with eleven variations available in all. Sure, you can work at the limbs, but they all grow back – albeit in a weakened state. Unfortunately there isn’t a lot of diversity to the encounters. Taking out these body parts doesn’t stop battles being epic affairs though, with some showdowns against boss Oni lasting well over the ten minute mark. Be wary though because most enemies can regenerate any missing body parts, though at least you’ll know they have a more sensitive area that you can focus on throughout the rest of the battle. It’s a fun way to even the odds against the often gigantic Oni, whilst it also shows the signs of conflict it’s satisfying to see your enemy bear the scars of all the slicing and dicing you’ve inflicted upon them. Admittedly these encounters still typically boil down to the player simply mashing buttons and avoiding attacks from the enemy, though Toukiden 2 spices things up a little by allowing the player to focus attacks on each individual limb of your foe.įocus attacks on one specific limb of an enemy and you’ll damage them, eventually giving you the ability to tear those limbs away and leave your foe in a weakened state. For the most part it feels like your typical hack and slash title, with button mashing aplenty as you take down the game’s smaller foes to build up to showdowns with the more intimidating and powerful boss Oni.
TOUKIDEN 2 WEAPONS MISSING SERIES
Thankfully it’s the most enjoyable aspect of the game, with the combat mechanics taking centre stage from start to finish.Īnyone who has played the ‘Toukiden’ series in the past (or alternatively the ‘Monster Hunter’ franchise that inspired it) will know what to expect from combat in the game. Of course, a game like Toukiden 2 isn’t driven by the narrative, but rather killing loads of demons and feeling like a bad ass whilst doing so. It’s an interesting twist that ensures the game’s narrative isn’t all about killing Oni (though that does pretty much make up the most of it). The Oni are still bringing hell upon humanity in this time, but there is not only the vile demons to worry about but also the suspicious intents of some of the residents of the seemingly quiet village. Opening in a battle to defend the city of Yokohama against an Oni onslaught, an encounter against a huge demon sees the protagonist sent forward in time to the village of Mahoroba with all of their memories lost in the process. You take on the role of a Slayer, the warriors who are tasked with protecting humanity from the wrath of these evil demons.


Toukiden 2 follows on from previous entries in the series with the Oni still running ravage throughout Japan.
